2
The Ossuary

Controls

How it plays

The five things that matter
1
Embers are everything. They fuel your torch, pay for your spells, and buy your upgrades. They drain the whole time you're walking.
2
Light is safety. Anything standing in the dark hits 40% harder and shrugs off a third of your damage. It also drops far more embers when it dies.
3
Braziers are home. Stand in one to refill your torch and to spend levels you've earned. Let the torch go out and the cold starts killing you.
4
Hold F to flare. Your torch flares up and you see a long way, at the cost of embers pouring out. Use it when you're lost or something is lurking.
5
Find the stairs, go down. A boss waits on floors 3, 6 and 9. The Ashheart is on 11.

None of it is yours. You carry it anyway.

Keys
W A S DMove
L clickAttack
R holdHeavy swing. Soft hits wear a guard down, hard ones break it
SpaceDash, brief invulnerability
1 - 4Abilities, cost embers
EChests, shrines, stairs, kindle
QDrink a draught
IPack and gear
FHold to flare the torch
TabHold for the map
MMute
EscPause
!
Guard. Brutes, Wardens, Cinder Priests and bosses have a grey bar above their health. Light attacks barely dent it. Hold right mouse until the ring around you flashes gold, then release to break their guard and stagger them.
!
Reading yourself. The red arc around your character is health, the orange arc is embers. Dots under your feet are dash charges. The screen closes in and reddens as you get hurt.

Paused

Paused

The dungeon waits. It's got time.

Pack and kit

Worn

Derived

Carried

What lives down there

Level up

Choose your gift

Take one, lose the rest.

You fell

The dark closes over where you were standing.